Blender Free Graphics And Animation Studio

Blender is a set of free, open source, professional 3D graphics software that is used to create animated movies, visual effects, art, 3D printed models, interactive 3D applications and video games.

In January 1995, the Dutch animation studio Neo Geo developed Blender as an internal application with software developer Ton Roosendaal as lead author. The name of Blender was inspired by a song of Yello, from the album Baby.

When another company acquired neo Geo, Not a Number Technologies (NaN) in June 1998 was founded by Ton Roosendaal and Frank van Beek to develop Blender further, formerly distributing it as shareware until the bankruptcy of NaN in 2002.

On July 18, 2002, Roosendaal launched the “Free Blender” campaign, a precursor of crowdfunding. The campaign was aimed at obtaining the Blender open source software for a one-time payment of 100,000 € (100,670 US $ at the time) collected from the community. On September 7, 2002, it was announced that they had raised enough funds and would be launching Blender’s source code. Today, Blender is a free and open source software that, apart from the two full-time and two part-time employees of the Blender Institute, has been developed by the community.

Initially, Blender Foundation reserved the right to use dual licenses, so in addition to GPLv2, Blender would also be available under the Blender license that did not require disclosure of source code but required payments to the Blender Foundation. However, they on no occasion exercised this option and suspended it indefinitely in 2005. Blender is only available under “GNU GPLv2 or later” and has not been updated to GPLv3 because ” no obvious benefit was observed. ”

Blender’s Outstanding features

  • 3D modelling

  • UV unpacking

  • texturing

  • raster graphics editing

  • fluid and smoke simulation

  • staggering and skinning

  • particle simulation

  • soft body simulation

  • sculpting and more.

  • Animation

  • graphics animation

  • video editing and composition.

  • Integrated game engine.


The stages of the medico-legal reconstruction of a mummy made by Blender by the Brazilian 3D designer Cícero Moraes.

The official versions of Blender for Windows, MacOS and Linux, and a port for FreeBSD are available in 32 bits and 64 bits. Often distributed without detailed examples of scenes found in other programs, the software contains features that are characteristic of high-end 3D software. Among this abilities are:

  • It supports several geometric primitives, including polygon mesh, fast surface modelling subdivision, Bézier curves, NURBS surfaces, METABALLS, icospheres, multi-res digital sculpture (dynamic topology mapping, binding, resynchronization), decimation), contour font, and a new n-gon modelling system called B-mesh.

  • Internal rendering engine with scan representation, indirect lighting and environmental occlusion that can be exported in a wide variety of formats.

  • A Pathtracer rendering engine called Cycles, which can take advantage of the GPU to render. Cycles support Open Shading Language from Blender 2.65.

  • Integration with a series of external rendering engines through add-ons.

  • Keyframe animation tools that include inverse kinematics, skeleton, hook, curvature and lattice-based deformations, shape animations, non-linear animation, constraints and vertex weights.

  • Simulation tools for soft body dynamics, comprising mesh collision detection, fluid dynamics, LBM, smoke simulation, rigid body dynamics, Bullet, ocean generator with waves.

  • A particle system that includes hair support centred on particles.

  • Modifiers to apply non-destructive effects.

  • Python script for creation of tools and creation of prototypes, logic of games, import/export from other formats, automation of tasks and customized tools.

  • Non-linear video / audio basic edition.

  • The Blender game engine, a subproject, offers interactivity features such as collision detection, dynamic engine and programmable logic. It also allows the creation of independent applications in real time ranging from architectural visualization to video games.

  • A fully integrated node integrator in the accelerated rendering pipeline with OpenCL.

  • Procedural textures and knots, texture painting, projective painting, vertex painting, painting of weights and dynamic painting.

  • Real-time control during physical simulation and rendering.

  • Camera and object tracking.

With these excellent features created by Blender, over the years the globe has rated Blender as one of the most efficient and reliable software.


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